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- INSTRUCTIONS FOR CAVALCADE O' CARD GAMES
-
-
-
- General Information
-
- - A mouse is required to play all the games.
-
- - Clicking is done with the left button only.
- - Click the card you wish to affect.
- - Click to end pauses.
- - Most situations allow you to answer prompts by clicking on the
- actual word displayed. This is how you choose what game to play,
- and the options for the game. Another example is clicking on the
- word (K)nock, to knock in 31.
-
- Prompts will be given for any other necessary actions.
-
- Good Luck,
- &
- Have Fun!
-
-
- KLONDIKE SOLITAIRE
-
- Object of game:
- Move all the cards into piles based on their suit and ordered
- from ace to king.
-
- Versions:
-
- No-scoring: The goal of this game is to clear the board. There is no
- scoring and you can flip the deck infinite number of times.
-
- Scoring: In this version you can go through the deck 3 times and are
- scored based on turning cards over or moving them to the piles.
-
- Betting game: This game starts assuming you have paid 1 dollar per
- card to play. Every card you move to the side piles gets you 5
-
- dollars. You can only go through the deck twice and must have at
- least 52 dollars to continue to another game.
-
- RULES:
-
- - Cards can be moved from one column to another if they are being
- place below a card of the opposite color. Cards must be placed in
- descending order.
- - Moving cards also means moving all the cards in the column that are
- below it.
- - Often moving cards will mean a face down card in fully exposed.
- Flip this card by clicking it and now it is playable.
- - Turn over cards from the source deck on the bottom by clicking on
- it.
- You can move cards from off the top of the discard deck.
- - Aces are important. The goal is to move all the cards to the four
- empty spaces on the left. The piles must be started with an ace and
- continued in ascending order of the same suit.
- - As cards become available move them to the left side piles.
- - There are seven columns of cards in the game. As one becomes empty
- only kings can be put at the top of the screen.
-
- CONTROLS:
- - Click the cards you want to flip over.
- - To move a card first click the card and then click the location
- where you want it to go.
- - With a mouse you can click the first card then release over the
- destination.
- - To send a card to the left hand piles, you need just to double
- click (except for kings).
- - If there is an empty row on the top, double clicking a king will
- move it there (except from the discard deck).
-
-
-
- GOLF SOLITAIRE
-
- Object of game:
-
- To move all the cards from the top play area into the discard deck.
-
- Rules:
-
- - Cards can only be moved to the discard deck if their face value is
- one above or one below the card currently on top of the discard deck.
- - No cards can be placed on a king on top of the discard deck.
- - If there are no cards to move to the discard pile, click on the
- source deck to draw a new card.
-
- Controls:
-
- - Single click on a card which you want to put on the discard pile.
- - Single click the source deck to draw a card.
-
-
- KING'S THRONES
-
- Object of game:
-
- To move all the kings from the play area onto the tops of the four decks
- on the far left.
-
- Rules:
-
- - Aces are low cards and do not wrap around to king.
- - One king must be on top of each of the 4 left side piles to win.
- - You can only move cards around if they are one value above or below
- the card onto which you want to move them.
- - Cards can be place on the left side piles in ascending or descending
- order.
- - The play area consists of 12 columns of 4 cards each. No more than
- four cards can be in a column, and once a column is empty nothing can
- be placed in it's spot.
- - Cards can be moved from the bottom of each these columns to other
- columns or to the piles.
-
- Controls:
-
- - Click and drag cards to their new location.
-
-
- STREETS AND ALLIES
-
- Object of game:
-
- To move all the cards to the center piles in ascending order of the
- same suit starting with the aces.
-
- Rules:
-
- - Aces can only be moved to the center spaces.
- - Cards can be moved from the end of one row to the end of another if
- it is one value above or below the card it is going onto.
- - Each row can have a maximum of 13 cards in it.
-
- Controls:
-
- - Click and drag cards to their new location.
-
-
-
- MATCHING GAME
-
- Object of the Game:
-
- One player: match all the cards in fewest turns possible.
- Two player: find more cards than your opponent.
-
- RULES:
-
- - Turn over pairs in hope of matching their values.
- - In the two player game turns alternate, except if a player finds a
- pair.
- - Scores are kept in the two player version.
-
- CONTROLS:
- - point and click desired cards.
-
-
- CRAZY 8'S
-
- Object of the game:
-
- To get rid of all your cards before the computer gets rid of
- it's.
-
- RULES:
-
- - The player and the computer takes turns placing cards onto the
- discard pile as long as the cards put down match the suit of the card
- currently face up on the pile.
- - The suit can be changed in two conditions -
- 1) if a card is laid down with the same value as the card
- currently on the discard pile then the active suit changes to
- that of the new card.
- 2) if an 8 is played then the player can pick any suit to be the
- active suit.
-
- - Generally the player and the computer alternate turns except when a
- either plays a jack. In this situation the other misses a turn.
- - When either the player or the computer lays down a two the other
- player must pick up two cards from the source deck. If a two is
- played on top of that two the then next player must pick up four
- cards. This continues to a maximum of picking up 8 cards.
- ie. 2,4,6,8,0,2,4,6,etc.
-
- - The queen of spades requires that the other player pick up 5
- cards.
- - When the source deck runs out of cards then the decks are flipped
- and shuffled and play continues.
- - When you have no cards you can play, take one off the discard deck.
-
- CONTROLS:
-
- - Click cards to discard them.
- - Single click the source deck to draw cards.
- - To change the suit after playing an 8 click the suit
- displayed within the box.
-
-
- 31
-
- Object of the game:
-
- To play 15 hands against the computer and have the most points
- at the end.
-
- RULES:
-
- - Each player can possess only 3 cards at one time. The goal for
- each hand is to have more points than the other player.
-
- - Points are calculated for only cards of the same suit.
- - Aces count for eleven making the highest possible hand 31.
- - Three of a kind counts as 30.5.
-
- - During play players pick a card from either the discard pile or the
- source pile and then click the card they want to dispose of. This is
- done so that the players only have three cards in hand at a time.
- - If you think you have a winning hand hit 'K' to knock which gives
- the computer one more draw before the hand finishes and the best
- hand collects points.
- - Points are calculated by the points contained in the winning hand
- plus the difference between the winner and the losing hand.
- - After the computer (k)nocks you have one more draw.
-
- CONTROLS:
-
- - Your hand is the three cards at the bottom of the screen. The space
- above them is where the currently drawn card is placed.
- - Click any of these locations to discard the unwanted card. If you
- discard a card currently in your hand the card drawn will move down
- and replace it in the hand.
- - To draw a card click on the source or discard deck.
- - Click on the word (K)nock to knock.
-
-
- 52 PICKUP
-
- Object of the game:
-
- One Player: To accumulate the most points possible by picking cards
- to create sets, straights, or straight flushes.
- Two Players: Same as for one player except now you must also attempt
- to stop your opponent from winning by using sneaky and
- underhanded moves.
-
- RULES:
-
- - Only the cards that are completely visible on the top of the pile
- can be moved.
- - A set (cards with the same value), straight, straight flush or a
- combination of these makes up a trick.
- - All straights & flushes must be played in descending order with
- Aces able to be played as both high & low card.
- ex: 4,3,3,2,A,K,K,Q,...
- - Each of the two tricks are independent and do not interact except
- to add their points together in a one-player game. Tricks are
- intended to build themselves on what the other trick has unburied.
-
- CONTROLS:
-
- - Click on the cards to move.
-
- - With a mouse:
- To call a trick click on the highlighted trick box and to
- switch between tricks click on the non-highlighted trick box.
-
-
- BLACKJACK
-
- Object of the game: Try to maximize net earnings.
-
- RULES:
-
- - The game is set up as a casino with a dealer and a maximum of 3
- players.
- - The game first asks for bets to be placed and this is done by
- entering the appropriate amount (maximum bet 1 hundred dollars).
- - You cannot change your bet as numbers are entered. Bets over $100
- are changed to $100.
- - Each player bets in turn and then the dealer deals two cards each.
- - Each player in turn handles their cards.
- - The point is for the value of your hand to be as close to 21 as
- possible without going over.
-
- - After each player has gone the dealer deals itself and winnings are
- paid out.
- - If the values for the first two cards are equal to 10 or 11 the
- player is prompted to whether or not to double down.
- - A card will be laid face down and on your pile and your bet will
- double.
- - After this the next player goes.
- - If the values for the first two cards are equal to eachother the
- player is prompted if they want to split. If they respond 'y' the
- cards become the first cards of two separate and independent hands
- which are immediately played.
- - Players can doubledown on either of these but cannot further split.
- - If the first two cards dealt are a ten value and an ace this is a
- blackjack and you do not play the cards but receive 1.5 times your
- bet at the end of the deal.
- - Aces are assumed to be valued at 11 except if this leads to over
- 21, then they are counted as 1.
-
- CONTROLS:
-
- - Bet by clicking on the dollar amounts displayed.
- ie. 100's 10's 1's.
- - End the bet by clicking on the word 'end'.
- - Prompts which appear can be answered by clicking on the letter
- shown or by using the keyboard.
-
-
- SCOREBOARDS:
-
- Scoreboards are kept for solitaire (scoring), one player matching
- game, 31 and 52 pickup.
-
- They can be viewed by selecting it in the menu screen or the option
- screen.
-
- Games with scoreboards available will be displayed. Make your
- selection.
-
- Once viewed click space bar or click mouse to end.
- To reset scoreboards:
- Once in the scoreboard menu after selecting scoreboards, press
- control 'n' the press the game you want to reset. Press escape
- if you change your mind. No prompts are shown for this.
-
- To Enter Name:
-
- Type name in normally at space indicated by arrow, up to eight
- letters.
-
- You can backspace to fix errors.
-
- Press enter win done, then click.
-
-
- OPTIONS SCREENS:
-
- These two screens allows you to change various environmental
- conditions.
-
- Press Home (or click Home icon) to leave screen.
-
- PAGE 1:
-
- The games play with two different sizes of cards. You can change what
- card back is used with each deck (large and small) for six options
- for each.
-
- Without a mouse:
-
- A grey square and a yellow square surround current card backs. The
- yellow square indicates that it is currently active. This means that
- moving the arrows left and right will change what card back is used
- for that deck. To move to the other deck use up or down arrow key,
- whatever is appropriate.
-
- To change the screen color hit the number of the color you want.
-
- Instructions and scoreboards can also be called from the first page
- of the options screen.
-
- With a mouse:
-
- Click on what ever you want.
-
- PAGE 2:
-
- Without a mouse:
-
- Move box up and down options with arrow keys. Hit left or right arrow
- keys to turn first three options on or off.
-
- Move box to the music selection area to select which tunes to play
- for which part of the game. To select the tune for where the box is,
- press the number of the tune indicatedon the left. Enter 0 if you
- want no tune for that part.
-
- With a mouse:
-
- Click the words 'on' or 'off' for your choices. To change music
- selections, click on the game section the use the keyboard to enter
- the new tune to play for that part.
-
- GENERAL NOTES:
-
- - The music for the winner screen is not changeable but can be shut
- off by turning of the sound.
- - Options screen can be entered in any game. There are some
- restrictions within each game when the options can be chosen.
-
-
- NOTES
-
- When running this program from inside TSR's it may be necessary to
- allocated more memory to it than default settings. For best results
- try to give this program all the memory it can get. The primary
- symptom which may indicate a need to do this is poor mouse operation
- such as not registering all the clicks sufficiently.
-
- SCREENSAVER: If this game is left idle for more than approximately
- 2 minutes, a screen saver will come on. This screen saver does not
- come on if you are expected to reply to a prompt. The small circle
- in the bottom right corner of the screen indicates that the screen
- saver timer is activated.
-
- Although all files must be included unaltered for distribution, the
- program can run successfully with only the .EXE and the SOURCE*.DAT
- files. Depending on what files are missing use of online
- instructions, and scoreboards may be inhibited. If you suspect
- any files that are not .EXE or .DAT of being corrupted, try
- removing the files from the game's directory (be sure to back
- them up) and running the program. To rebuild proper data for the
- *.CGS files reset all the scoreboards as describe above.
-
- ABOUT THIS SHAREWARE GAME:
-
- The game is marketed in two formats. One shareware version (2.5s)
- and one non-shareware version (2.5r). The shareware version may
- be freely distributed or sold for no more than a moderate
- duplication fee. After a reasonable trial period you are
- encouraged to register your copy and obtain the full non-shareware
- program. This non-shareware version (the registered version) is
- copyright by the author who retains all rights to the program.
- The registered version will contain all nine games and is not to
- be further distributed by anyone without the written consent of
- the author. Please do not distribute the registered version.
- Distribution of this program must contain all the following
- files in their entirety and unaltered:
-
- CAVAL25S.EXE DATA2.CGS
- SOURCE0.DAT DATA4.CGS
- SOURCE1.DAT DATA5.CGS
- SOURCE2.DAT
- SOURCE3.DAT VENDOR.DOC
- SOURCE4.DAT INSTRUCT.TEX
- SOURCE5.DAT FILE_ID.DIZ
- SOURCE6.DAT
- SOURCE7.DAT
- DATA1.CGS
-
- IF YOU ARE A VENDOR PLEASE READ THE VENDOR.DOC BEFORE DISTRIBUTING.
-
-
- __________________________________________________________________
-